History with iRacing
During the launch of the fourth-generation MX-5 in late 2015, Mazda partnered with iRacing, the world’s premier motorsports simulation platform, to build the car into their simulation engine. Integration into the platform is no small task. From CAD drawings to real performance data, tire degradation data, real engine sounds, and interior scans, the car is replicated almost identically on the platform with comparable performance, looks, and sounds.
To no one’s surprise, through the MX-5 Cup’s virtual racing efforts, the MX-5 quickly became the most-raced car in the simulation world.
The MX-5 Cup took things a step further by creating a virtual championship that mirrored the real-world racing series. The winner of that virtual tournament was invited to the MX-5 Cup club racer shootout: A place where young racers competed in real cars on a real track while being judged for their technical prowess and driving ability. And the winner of that event received a grant to race in the real MX-5 Cup for a year alongside professional drivers.
So, who says video games are a waste of time?
In a shocking result, iRacing champion Glen McGee won the shootout to grab a spot in the real-life series, and proved the connection between virtual motor skills and motorsports.